pub enum RayCastMethod {
    Screenspace(Vec2),
    Transform,
}
Expand description

Specifies the method used to generate rays.

Variants

Screenspace(Vec2)

Specify screen coordinates relative to the camera component associated with this entity.

Component Requirements

This requires a [Windows] resource to convert the cursor coordinates to NDC, and a [Camera] component associated with this RayCastSource’s entity, to determine where the screenspace ray is firing from in the world.

Transform

Use a transform in world space to define a pick ray. This transform is applied to a vector at the origin pointing up to generate a ray.

Component Requirements

Requires a [GlobalTransform] component associated with this RayCastSource’s entity.

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