pub struct Raycast<'w, 's> { /* private fields */ }
Expand description

Add this raycasting [SystemParam] to your system to raycast into the world with an immediate-mode API. Call cast_ray to immediately perform a raycast and get a result. Under the hood, this is a collection of regular bevy queries, resources, and locals that are added to your system.

Usage

The following system raycasts into the world with a ray positioned at the origin, pointing in the x-direction, and returns a list of intersections:

fn raycast_system(mut raycast: Raycast) {
    let ray = Ray3d::new(Vec3::ZERO, Vec3::X);
    let hits = raycast.cast_ray(ray, &RaycastSettings::default());
}

Configuration

You can specify behavior of the raycast using RaycastSettings. This allows you to filter out entities, configure early-out, and set whether the [Visibility] of an entity should be considered.

fn raycast_system(mut raycast: Raycast, foo_query: Query<With<Foo>>) {
    let ray = Ray3d::new(Vec3::ZERO, Vec3::X);

    // Only raycast against entities with the `Foo` component.
    let filter = |entity| foo_query.contains(entity);
    // Never early-exit. Note that you can change behavior per-entity.
    let early_exit_test = |_entity| false;
    // Ignore the visibility of entities. This allows raycasting hidden entities.
    let visibility = RaycastVisibility::Ignore;

    let settings = RaycastSettings::default()
        .with_filter(&filter)
        .with_early_exit_test(&early_exit_test)
        .with_visibility(visibility);

    let hits = raycast.cast_ray(ray, &settings);
}

Implementations§

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impl<'w, 's> Raycast<'w, 's>

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pub fn debug_cast_ray( &mut self, ray: Ray3d, settings: &RaycastSettings<'_>, gizmos: &mut Gizmos<'_> ) -> &[(Entity, IntersectionData)]

Like Raycast::cast_ray, but debug-draws the ray and intersection.

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pub fn cast_ray( &mut self, ray: Ray3d, settings: &RaycastSettings<'_> ) -> &[(Entity, IntersectionData)]

Casts the ray into the world and returns a sorted list of intersections, nearest first.

Trait Implementations§

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impl SystemParam for Raycast<'_, '_>

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type State = FetchState

Used to store data which persists across invocations of a system.
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type Item<'w, 's> = Raycast<'w, 's>

The item type returned when constructing this system param. The value of this associated type should be Self, instantiated with new lifetimes. Read more
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fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State

Registers any [World] access used by this [SystemParam] and creates a new instance of this param’s State.
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fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta )

For the specified [Archetype], registers the components accessed by this [SystemParam] (if applicable).
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fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)

Applies any deferred mutations stored in this [SystemParam]’s state. This is used to apply Commands during apply_deferred.
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unsafe fn get_param<'w, 's>( state: &'s mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick ) -> Self::Item<'w, 's>

Creates a parameter to be passed into a SystemParamFunction. Read more
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impl<'w, 's> ReadOnlySystemParam for Raycast<'w, 's>
where Res<'w, Assets<Mesh>>: ReadOnlySystemParam, Local<'s, Vec<(FloatOrd, (Entity, IntersectionData))>>: ReadOnlySystemParam, Local<'s, Vec<(Entity, IntersectionData)>>: ReadOnlySystemParam, Local<'s, Vec<(FloatOrd, Entity)>>: ReadOnlySystemParam, Query<'w, 's, (Read<ComputedVisibility>, Read<Aabb>, Read<GlobalTransform>, Entity), Or<(With<Handle<Mesh>>, With<Mesh2dHandle>)>>: ReadOnlySystemParam, Query<'w, 's, (Read<Handle<Mesh>>, Option<Read<SimplifiedMesh>>, Option<Read<NoBackfaceCulling>>, Read<GlobalTransform>)>: ReadOnlySystemParam, Query<'w, 's, (Read<Mesh2dHandle>, Option<Read<SimplifiedMesh>>, Read<GlobalTransform>)>: ReadOnlySystemParam,

Auto Trait Implementations§

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impl<'w, 's> !RefUnwindSafe for Raycast<'w, 's>

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impl<'w, 's> Send for Raycast<'w, 's>

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impl<'w, 's> Sync for Raycast<'w, 's>

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impl<'w, 's> Unpin for Raycast<'w, 's>

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impl<'w, 's> !UnwindSafe for Raycast<'w, 's>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more