Struct bevy_mod_raycast::RaycastMesh
source · pub struct RaycastMesh<T: TypePath> {
pub intersections: Vec<(Entity, IntersectionData)>,
/* private fields */
}
Expand description
Marks an entity as pickable, with type T.
Requirements
The marked entity must also have a [Mesh] component.
Fields§
§intersections: Vec<(Entity, IntersectionData)>
Implementations§
source§impl<T: TypePath> RaycastMesh<T>
impl<T: TypePath> RaycastMesh<T>
sourcepub fn intersections(&self) -> &[(Entity, IntersectionData)]
pub fn intersections(&self) -> &[(Entity, IntersectionData)]
Get a reference to the ray cast source’s intersections. Returns an empty list if there are no intersections.
Trait Implementations§
source§impl<T: TypePath> Clone for RaycastMesh<T>
impl<T: TypePath> Clone for RaycastMesh<T>
source§impl<T: TypePath> Component for RaycastMesh<T>where
Self: Send + Sync + 'static,
impl<T: TypePath> Component for RaycastMesh<T>where Self: Send + Sync + 'static,
source§impl<T: Debug + TypePath> Debug for RaycastMesh<T>
impl<T: Debug + TypePath> Debug for RaycastMesh<T>
source§impl<T: TypePath> Default for RaycastMesh<T>
impl<T: TypePath> Default for RaycastMesh<T>
source§impl<T> FromReflect for RaycastMesh<T>where
Vec<(Entity, IntersectionData)>: Any + Send + Sync + Default,
PhantomData<T>: Any + Send + Sync + Default,
T: TypePath + TypePath,
impl<T> FromReflect for RaycastMesh<T>where Vec<(Entity, IntersectionData)>: Any + Send + Sync + Default, PhantomData<T>: Any + Send + Sync + Default, T: TypePath + TypePath,
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl<T> GetTypeRegistration for RaycastMesh<T>where
Vec<(Entity, IntersectionData)>: Any + Send + Sync,
PhantomData<T>: Any + Send + Sync,
T: TypePath + TypePath,
impl<T> GetTypeRegistration for RaycastMesh<T>where Vec<(Entity, IntersectionData)>: Any + Send + Sync, PhantomData<T>: Any + Send + Sync, T: TypePath + TypePath,
fn get_type_registration() -> TypeRegistration
source§impl<T> Reflect for RaycastMesh<T>where
Vec<(Entity, IntersectionData)>: Any + Send + Sync,
PhantomData<T>: Any + Send + Sync,
T: TypePath + TypePath,
impl<T> Reflect for RaycastMesh<T>where Vec<(Entity, IntersectionData)>: Any + Send + Sync, PhantomData<T>: Any + Send + Sync, T: TypePath + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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TypeInfo
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Returns the value as a
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Casts this type to a boxed reflected value.
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§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl<T> Struct for RaycastMesh<T>where
Vec<(Entity, IntersectionData)>: Any + Send + Sync,
PhantomData<T>: Any + Send + Sync,
T: TypePath + TypePath,
impl<T> Struct for RaycastMesh<T>where Vec<(Entity, IntersectionData)>: Any + Send + Sync, PhantomData<T>: Any + Send + Sync, T: TypePath + TypePath,
source§fn field(&self, name: &str) -> Option<&dyn Reflect>
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source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a [
DynamicStruct
].source§impl<T> TypePath for RaycastMesh<T>where
Vec<(Entity, IntersectionData)>: Any + Send + Sync,
PhantomData<T>: Any + Send + Sync,
T: TypePath + TypePath,
impl<T> TypePath for RaycastMesh<T>where Vec<(Entity, IntersectionData)>: Any + Send + Sync, PhantomData<T>: Any + Send + Sync, T: TypePath + TypePath,
source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl<T> RefUnwindSafe for RaycastMesh<T>where T: RefUnwindSafe,
impl<T> Send for RaycastMesh<T>where T: Send,
impl<T> Sync for RaycastMesh<T>where T: Sync,
impl<T> Unpin for RaycastMesh<T>where T: Unpin,
impl<T> UnwindSafe for RaycastMesh<T>where T: UnwindSafe,
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TypePath::type_path
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TypePath::short_type_path
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