Module bevy_mod_physx::plugins
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Collection of plugins that sync additional components with PhysX engine.
These are added as a convenience, users can potentially disable them or implement their own similar plugins.
Modules
- Configure articulation joints and joint drives, get/set joint positions.
- Set linear and angular damping coefficients for a rigid body.
- Draw debug visualization on the screen.
- Continuously apply force and torque to the actor.
- Enable kinematic mode for an actor, set kinematic target.
- Compute and set mass properties (mass/density, inertia, center of mass) for a rigid body.
- Assigns a name for the object to be displayed in PVD.
- Set the shape’s query and collision filter data.
- Set the shape’s contact offset and rest offset for collisions.
- Two-way sync of sleep state, wake counter, sleep threshold, etc.
- Get/set linear and angular velocity of a rigid body, set maximum velocity.