Crate bevy_mod_aseprite
source ·Expand description
§Aseprite plugin for Bevy
A plugin for using Aseprite animations in Bevy.
The AsepriteBundle
is composed of the same fields as the
SpriteSheetBundle
but with two extra components,
Handle<Aseprite>
and AsepriteAnimation
.
§Example
See examples/aseprite.rs for a complete example, you can run it with:
ⓘ
cargo run --example aseprite
§Usage
Basic usage is as follows:
ⓘ
fn load_assets(asset_server: Res<AssetServer>, mut aseprite_handles: ResMut<AsepriteHandles>) {
let player: Handle<Aseprite> = asset_server.load("player.ase");
aseprite_handles.push(player);
}
fn setup(
mut commands: Commands,
aseprite_handles: Res<AsepriteHandles>,
aseprites: Res<Assets<Aseprite>>,
) {
let aseprite_handle = &aseprite_handles[0];
let aseprite = aseprites.get(aseprite_handle).unwrap();
let animation = AsepriteAnimation::new(aseprite.info(), "idle");
commands
.spawn(Player)
.insert(AsepriteBundle {
texture: aseprite.texture().clone_weak(),
atlas: TextureAtlas {
index: animation.current_frame(),
layout: aseprite.layout().clone_weak(),
},
aseprite: aseprite_handle.clone_weak(),
animation,
..default()
});
}
#[derive(Resource, Deref, DerefMut, Default)]
struct AsepriteHandles(Vec<Handle<Aseprite>>);
The component AsepriteAnimation
also exposes methods to get
information such as the current animation frame (within the tag or not), its duration,
or the number of remaining frames. This can be useful to transition states at the end of
an animation:
ⓘ
fn transition_player(
time: Res<Time>,
player_q: Query<(&PlayerState, &Handle<Aseprite>, &AsepriteAnimation), With<Player>>,
aseprites: Res<Assets<Aseprite>>,
mut ev_player_changed: EventWriter<PlayerChanged>,
) {
let (&player_state, handle, anim) = player_q.single();
let aseprite = aseprites.get(handle).unwrap();
match player_state {
PlayerState::Attack => {
let remaining_frames = anim.remaining_tag_frames(aseprite.info()).unwrap();
let frame_finished = anim.frame_finished(time.delta());
if remaining_frames == 0 && frame_finished {
ev_player_changed.send(PlayerState::Stand.into());
}
}
_ => (),
}
}
§Bevy Compatibility
bevy | bevy_mod_aseprite |
---|---|
0.14 | 0.8 |
0.13 | 0.7 |
0.12 | 0.6 |
0.11 | 0.5 |
0.10 | 0.4 |
0.9 | 0.2, 0.3 |
0.8 | 0.1 |
§History
This crate started as a fork of mdenchev/bevy_aseprite.
Macros§
Structs§
- A Bundle of components for drawing sprites from an Aseprite animation
- A full RGBA color
- Information about a single animation frame
- The loaded aseprite file without image data
- 9-Patch slice info
- The palette entries in the aseprite file
- A single Aseprite slice
- A tag representing an animation
Enums§
- Animation Direction