Crate bevy_map_camera

source ·

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  • CameraChange is used to make sure that systems that should run after any camera change is actually run after them while keeping the plugins decoupled. For example, when the camera is moved using the [controller::CameraControllerPlugin] the focusmarker from the [focusmarker::FocusMarkerPlugin] must be updated after all camera changes.
  • To change projection ChangeProjectionPlugin must be enabled