pub struct AnimationParticleEvent {
pub entity: Entity,
pub effect: String,
pub offset: (f32, f32),
}Expand description
Convenience event for particle/VFX payloads
Fields§
§entity: EntityThe entity that triggered this event
effect: StringName or path of the particle effect
offset: (f32, f32)Offset from entity position (x, y)
Trait Implementations§
Source§impl Clone for AnimationParticleEvent
impl Clone for AnimationParticleEvent
Source§fn clone(&self) -> AnimationParticleEvent
fn clone(&self) -> AnimationParticleEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimationParticleEvent
impl Debug for AnimationParticleEvent
impl Message for AnimationParticleEvent
Auto Trait Implementations§
impl Freeze for AnimationParticleEvent
impl RefUnwindSafe for AnimationParticleEvent
impl Send for AnimationParticleEvent
impl Sync for AnimationParticleEvent
impl Unpin for AnimationParticleEvent
impl UnwindSafe for AnimationParticleEvent
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