despawn_on_completion/
despawn_on_completion.rs1use bevy::prelude::*;
2use bevy_local_commands::{BevyLocalCommandsPlugin, Cleanup, LocalCommand, ProcessCompleted};
3
4fn main() {
5 App::new()
6 .add_plugins((MinimalPlugins, BevyLocalCommandsPlugin))
7 .add_systems(Startup, startup)
8 .add_systems(Update, update)
9 .run();
10}
11
12fn startup(mut commands: Commands) {
13 #[cfg(not(windows))]
15 let cmd = LocalCommand::new("sh").args(["-c", "echo Sleeping for 1s && sleep 1 && echo Done"]);
16 #[cfg(windows)]
17 let cmd = LocalCommand::new("powershell").args(["echo 'Sleeping for 1s'; sleep 1; echo Done"]);
18
19 let id = commands.spawn((cmd, Cleanup::DespawnEntity)).id();
20 println!("Spawned the command as entity {id:?}");
21}
22
23fn update(
24 mut process_completed_event: MessageReader<ProcessCompleted>,
25 query: Query<Entity>,
26 mut entity: Local<Option<Entity>>,
27) {
28 if let Some(process_completed) = process_completed_event.read().last() {
29 *entity = Some(process_completed.entity);
30 println!(
31 "Command {:?} completed (Success - {})",
32 process_completed.entity,
33 process_completed.exit_status.success()
34 );
35 }
36 if entity.is_some() && query.get(entity.unwrap()).is_err() {
37 println!("Entity no longer exists, exiting");
39 std::process::exit(0);
40 }
41}