pub struct NavigationMesh {
    pub mesh_bounds: Option<BoundingBox>,
    pub vertices: Vec<Vec3>,
    pub polygons: Vec<Vec<usize>>,
}
Expand description

A navigation mesh.

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§mesh_bounds: Option<BoundingBox>

The bounds of the mesh data itself. This should be a tight bounding box around the vertices of the navigation mesh. This may be None to automatically compute this from the vertices.

§vertices: Vec<Vec3>

The vertices that make up the polygons. The Y component is considered up.

§polygons: Vec<Vec<usize>>

The polygons of the mesh. Polygons are indices to the vertices that make up the polygon. Polygons must be convex, and oriented counterclockwise. Polygons are assumed to be not self-intersecting.

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impl NavigationMesh

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pub fn validate(self) -> Result<ValidNavigationMesh, ValidationError>

Ensures required invariants of the navigation mesh, and computes additional derived properties to produce and optimized and validated navigation mesh. Returns an error if the navigation mesh is invalid in some way.

Trait Implementations§

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impl Clone for NavigationMesh

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fn clone(&self) -> NavigationMesh

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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