pub struct DynamicAudioChannel { /* private fields */ }
Expand description

A dynamic channel to play and control audio

Trait Implementations§

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impl AudioControl for DynamicAudioChannel

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fn play(&self, audio_source: Handle<AudioSource>) -> PlayAudioCommand<'_>


fn my_system(asset_server: Res<AssetServer>, audio: Res<Audio>) {
    audio.play(asset_server.load("audio.mp3"));
}
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fn stop(&self) -> TweenCommand<'_, FadeOut>

Stop all audio


fn my_system(audio: Res<Audio>) {
    audio.stop();
}
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fn pause(&self) -> TweenCommand<'_, FadeOut>

Pause all audio


fn my_system(audio: Res<Audio>) {
    audio.pause();
}
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fn resume(&self) -> TweenCommand<'_, FadeIn>

Resume all audio


fn my_system(audio: Res<Audio>) {
    audio.resume();
}
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fn set_volume(&self, volume: impl Into<Volume>) -> TweenCommand<'_, FadeIn>

Set the volume

The default value is 1. This method supports setting the volume in Decibels or as Amplitude.


fn my_system(audio: Res<Audio>) {
    audio.set_volume(0.5);
}
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fn set_panning(&self, panning: f64) -> TweenCommand<'_, FadeIn>

Set panning

The default value is 0.5 Values up to 1 pan to the right Values down to 0 pan to the left


fn my_system(audio: Res<Audio>) {
    audio.set_panning(0.9);
}
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fn set_playback_rate(&self, playback_rate: f64) -> TweenCommand<'_, FadeIn>

Set playback rate

The default value is 1


fn my_system(audio: Res<Audio>) {
    audio.set_playback_rate(2.0);
}
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fn state(&self, instance_handle: &Handle<AudioInstance>) -> PlaybackState

Get state for a playback instance.

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fn is_playing_sound(&self) -> bool

Returns true if there is any sound in this channel that is in the state Playing, Pausing, or Stopping

If there are only Stopped, Paused, or Queued sounds, the method will return false. The same result is returned if there are no sounds in the channel at all.

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impl Default for DynamicAudioChannel

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fn default() -> DynamicAudioChannel

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given [World].
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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where U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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where T: 'static + Send + Sync,