Struct bevy_internal::input::gamepad::GamepadButtonChangedEvent
source · pub struct GamepadButtonChangedEvent {
pub gamepad: Gamepad,
pub button_type: GamepadButtonType,
pub value: f32,
}
Expand description
Gamepad event for when the “value” (amount of pressure) on the button
changes by an amount larger than the threshold defined in GamepadSettings
.
Fields§
§gamepad: Gamepad
The gamepad on which the button is triggered.
The type of the triggered button.
value: f32
The value of the button.
Implementations§
source§impl GamepadButtonChangedEvent
impl GamepadButtonChangedEvent
sourcepub fn new(
gamepad: Gamepad,
button_type: GamepadButtonType,
value: f32
) -> GamepadButtonChangedEvent
pub fn new( gamepad: Gamepad, button_type: GamepadButtonType, value: f32 ) -> GamepadButtonChangedEvent
Creates a GamepadButtonChangedEvent
.
Trait Implementations§
source§impl Clone for GamepadButtonChangedEvent
impl Clone for GamepadButtonChangedEvent
source§fn clone(&self) -> GamepadButtonChangedEvent
fn clone(&self) -> GamepadButtonChangedEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadButtonChangedEvent
impl Debug for GamepadButtonChangedEvent
source§impl From<GamepadButtonChangedEvent> for GamepadEvent
impl From<GamepadButtonChangedEvent> for GamepadEvent
source§fn from(value: GamepadButtonChangedEvent) -> GamepadEvent
fn from(value: GamepadButtonChangedEvent) -> GamepadEvent
Converts to this type from the input type.
source§impl FromReflect for GamepadButtonChangedEventwhere
GamepadButtonChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl FromReflect for GamepadButtonChangedEventwhere
GamepadButtonChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
source§fn from_reflect(
reflect: &(dyn Reflect + 'static)
) -> Option<GamepadButtonChangedEvent>
fn from_reflect( reflect: &(dyn Reflect + 'static) ) -> Option<GamepadButtonChangedEvent>
Constructs a concrete instance of
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for GamepadButtonChangedEventwhere
GamepadButtonChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl GetTypeRegistration for GamepadButtonChangedEventwhere
GamepadButtonChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
source§impl PartialEq for GamepadButtonChangedEvent
impl PartialEq for GamepadButtonChangedEvent
source§fn eq(&self, other: &GamepadButtonChangedEvent) -> bool
fn eq(&self, other: &GamepadButtonChangedEvent) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Reflect for GamepadButtonChangedEventwhere
GamepadButtonChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Reflect for GamepadButtonChangedEventwhere
GamepadButtonChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<GamepadButtonChangedEvent>) -> Box<dyn Any>
fn into_any(self: Box<GamepadButtonChangedEvent>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.source§fn into_reflect(self: Box<GamepadButtonChangedEvent>) -> Box<dyn Reflect>
fn into_reflect(self: Box<GamepadButtonChangedEvent>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Clones the value as a
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_ref(&self) -> ReflectRef<'_>
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source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
source§fn reflect_owned(self: Box<GamepadButtonChangedEvent>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadButtonChangedEvent>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
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source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl Struct for GamepadButtonChangedEventwhere
GamepadButtonChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Struct for GamepadButtonChangedEventwhere
GamepadButtonChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
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name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
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&mut dyn Reflect
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.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
Returns a mutable reference to the value of the field with index
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.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
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.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
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source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.source§impl TypePath for GamepadButtonChangedEvent
impl TypePath for GamepadButtonChangedEvent
source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for GamepadButtonChangedEventwhere
GamepadButtonChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Typed for GamepadButtonChangedEventwhere
GamepadButtonChangedEvent: Any + Send + Sync,
Gamepad: FromReflect + TypePath,
GamepadButtonType: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Event for GamepadButtonChangedEvent
impl StructuralPartialEq for GamepadButtonChangedEvent
Auto Trait Implementations§
impl Freeze for GamepadButtonChangedEvent
impl RefUnwindSafe for GamepadButtonChangedEvent
impl Send for GamepadButtonChangedEvent
impl Sync for GamepadButtonChangedEvent
impl Unpin for GamepadButtonChangedEvent
impl UnwindSafe for GamepadButtonChangedEvent
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T: ?Sized,
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T: ?Sized,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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Box<dyn Trait>
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) to Box<dyn Any>
. Box<dyn Any>
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then be further downcast
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implements Trait
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) to Rc<Any>
. Rc<Any>
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