pub struct WorldChildBuilder<'w> { /* private fields */ }
Expand description

Struct for adding children to an entity directly through the World for use in exclusive systems

Implementations§

Spawns an entity with the given bundle and inserts it into the children defined by the WorldChildBuilder

👎Deprecated since 0.9.0: Use spawn instead, which now accepts bundles, components, and tuples of bundles and components.

Spawns an entity with the given bundle and inserts it into the children defined by the WorldChildBuilder

Spawns an Entity with no components and inserts it into the children defined by the WorldChildBuilder which adds the Parent component to it.

Returns the parent entity of this WorldChildBuilder

Trait Implementations§

Creates a WorldChildBuilder with the given children built in the given closure
Pushes children to the back of the builder’s children
Inserts children at the given index
Removes the given children
Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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Mutably borrows from an owned value. Read more
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Performs the conversion.
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