Crate bevy_hierarchy
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Structs
Command that adds a child to an entity
Struct for building children onto an entity
Contains references to the child entities of this entity
Despawns the given entity’s children recursively
Despawns the given entity and all its children recursively
Command that inserts a child at a given index of a parent’s children, shifting following children back
Holds a reference to the parent entity of this entity. This component should only be present on entities that actually have a parent entity.
Command that pushes children to the end of the entity’s children
Command that removes children from an entity, and removes that child’s parent and inserts it into the previous parent component
Struct for adding children to an entity directly through the World
for use in exclusive systems
Enums
A Event
that is fired whenever there is a change in the world’s
hierarchy.
Traits
Trait defining how to build children
Trait that defines adding children to an entity directly through the World
Trait that holds functions for despawning recursively down the transform hierarchy
Functions
Function for despawning an entity and all its children