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InitStateMachine

Trait InitStateMachine 

Source
pub trait InitStateMachine {
    // Required method
    fn init_state_machine(
        &mut self,
        initial_state: impl Into<Option<Entity>>,
    ) -> &mut Self;
}
Expand description

Extension for initializing a state machine on an existing entity.

Required Methods§

Source

fn init_state_machine( &mut self, initial_state: impl Into<Option<Entity>>, ) -> &mut Self

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementations on Foreign Types§

Source§

impl InitStateMachine for EntityCommands<'_>

Source§

fn init_state_machine( &mut self, initial_state: impl Into<Option<Entity>>, ) -> &mut EntityCommands<'_>

Implementors§