Crate bevy_framepace
source ·Expand description
This is a bevy
plugin that adds framepacing and framelimiting to improve input latency and
power use.
§How it works
This works by sleeping the app immediately before the event loop starts. In doing so, this minimizes the time from when user input is captured (start of event loop), to when the frame is presented on screen. Graphically, it looks like this:
/-- latency --\ /-- latency --\
sleep -> input -> render -> sleep -> input -> render
\----- event loop -----/ \----- event loop -----/
One of the interesting benefits of this is that you can keep latency low even if the framerate is limited to a low value. Assuming you are able to reach the target frametime, there should be no difference in motion-to-photon latency when limited to 10fps or 120fps.
same same
/-- latency --\ /-- latency --\
sleep -> input -> render -> sleeeeeeeeeeeeeeeeeeeeeeeep -> input -> render
\----- event loop -----/ \---------------- event loop ----------------/
60 fps limited to 10 fps
Modules§
- Adds diagnostic logging and a cursor for debugging.
Structs§
- Holds frame time measurements for framepacing diagnostics
- Tracks the instant of the end of the previous frame.
- Adds framepacing and framelimiting functionality to your
App
. - Framepacing plugin configuration.
Enums§
- Configures the framelimiting technique for the app.