pub struct PlayerInputs {
pub local_devices: Vec<InputMapper>,
pub buffers: Vec<FighterInputBuffer>,
}
Fields§
§local_devices: Vec<InputMapper>
§buffers: Vec<FighterInputBuffer>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PlayerInputs
impl RefUnwindSafe for PlayerInputs
impl Send for PlayerInputs
impl Sync for PlayerInputs
impl Unpin for PlayerInputs
impl UnwindSafe for PlayerInputs
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