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use bevy_ecs::{prelude::*, system::BoxedSystem};
use crate::EntityEvent;
#[derive(Default, Debug)]
pub enum CallbackSystem {
#[default]
Empty,
New(BoxedSystem),
Initialized(BoxedSystem),
}
impl CallbackSystem {
pub(crate) fn run(&mut self, world: &mut World) {
let mut system = match std::mem::take(self) {
CallbackSystem::Empty => return,
CallbackSystem::New(mut system) => {
system.initialize(world);
system
}
CallbackSystem::Initialized(system) => system,
};
system.run((), world);
system.apply_deferred(world);
*self = CallbackSystem::Initialized(system);
}
}
/// A [`SystemParam`](bevy_ecs::system::SystemParam) used to get immutable access the the
/// [`ListenerInput`] for this callback.
///
/// Use this in callback systems to access event data for the event that triggered the callback.
pub type Listener<'w, E> = Res<'w, ListenerInput<E>>;
/// A [`SystemParam`](bevy_ecs::system::SystemParam) used to get mutable access the the
/// [`ListenerInput`] for this callback.
///
/// Use this in callback systems to access event data for the event that triggered the callback.
pub type ListenerMut<'w, E> = ResMut<'w, ListenerInput<E>>;
/// Data from an event that triggered an [`On<Event>`](crate::event_listener::On) listener, and is
/// currently bubbling through the entity hierarchy.
///
/// This is accessed as a bevy resource in the callback system. This resource is only available to
/// callback systems.
///
/// ```
/// # use bevy_eventlistener_core::{callbacks::ListenerMut, event_listener::EntityEvent};
/// # use bevy_ecs::prelude::*;
/// # #[derive(Clone, Event)]
/// # struct MyEvent {
/// # target: Entity,
/// # foo: usize,
/// # }
/// # impl EntityEvent for MyEvent {
/// # fn target(&self) -> Entity {
/// # self.target
/// # }
/// # }
/// fn my_callback(mut event: ListenerMut<MyEvent>) {
/// event.foo += 1; // Mutate the event that is being bubbled
/// event.target(); // The entity that was originally targeted
/// event.listener(); // The entity that was listening for this event
/// event.stop_propagation(); // Stop the event from bubbling further
/// }
/// ```
#[derive(Clone, PartialEq, Debug, Resource)]
pub struct ListenerInput<E: EntityEvent> {
/// The entity that was listening for this event.
pub(crate) listener: Entity,
/// Event-specific information.
pub(crate) event_data: E,
pub(crate) propagate: bool,
}
impl<E: EntityEvent> ListenerInput<E> {
/// The entity that was listening for this event. Call `target()` to get the entity that this
/// event originally targeted before it started bubbling through the hierarchy. Note that the
/// target and listener can be the same entity.
pub fn listener(&self) -> Entity {
self.listener
}
/// When called, the event will stop bubbling up the hierarchy to its parent.
pub fn stop_propagation(&mut self) {
self.propagate = false;
}
}
impl<E: EntityEvent> std::ops::Deref for ListenerInput<E> {
type Target = E;
fn deref(&self) -> &Self::Target {
&self.event_data
}
}
impl<E: EntityEvent> std::ops::DerefMut for ListenerInput<E> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.event_data
}
}