bevy_entitiles/render/
mod.rs1use bevy::{
2 app::{App, PostUpdate, Update},
3 asset::load_internal_asset,
4 ecs::schedule::IntoSystemConfigs,
5 prelude::{Handle, Plugin, Shader},
6 render::{
7 extract_instances::ExtractInstancesPlugin, mesh::MeshVertexAttribute,
8 render_asset::RenderAssetPlugin, render_resource::VertexFormat, view::VisibilitySystems,
9 ExtractSchedule, Render, RenderApp, RenderSet,
10 },
11};
12
13use crate::{
14 render::{
15 buffer::TilemapBuffers,
16 chunk::{ChunkUnload, RenderChunkSort, RenderChunkStorage, UnloadRenderChunk},
17 cull::FrustumCulling,
18 extract::ExtractedTilemap,
19 texture::TilemapTexturesStorage,
20 },
21 tilemap::map::TilemapTextures,
22};
23
24#[cfg(feature = "baking")]
25pub mod bake;
26pub mod binding;
27pub mod buffer;
28pub mod chunk;
29pub mod cull;
30pub mod draw;
31pub mod extract;
32pub mod material;
33pub mod pipeline;
34pub mod prepare;
35pub mod queue;
36pub mod texture;
37
38pub const SQUARE: Handle<Shader> = Handle::weak_from_u128(54311635145631);
39pub const ISOMETRIC: Handle<Shader> = Handle::weak_from_u128(45522415151365135);
40pub const HEXAGONAL: Handle<Shader> = Handle::weak_from_u128(341658413214563135);
41pub const COMMON: Handle<Shader> = Handle::weak_from_u128(1321023135616351);
42pub const TILEMAP_SHADER: Handle<Shader> = Handle::weak_from_u128(89646584153215);
43
44pub const TILEMAP_MESH_ATTR_INDEX: MeshVertexAttribute =
45 MeshVertexAttribute::new("GridIndex", 51541631, VertexFormat::Sint32x4);
46pub const TILEMAP_MESH_ATTR_COLOR: MeshVertexAttribute =
47 MeshVertexAttribute::new("Color", 51541632, VertexFormat::Float32x4);
48pub const TILEMAP_MESH_ATTR_ATLAS_INDICES: MeshVertexAttribute =
49 MeshVertexAttribute::new("AtlasIndex", 51541633, VertexFormat::Sint32x4);
50#[cfg(feature = "atlas")]
51pub const TILEMAP_MESH_ATTR_TEX_INDICES: MeshVertexAttribute =
52 MeshVertexAttribute::new("TextureIndex", 51541634, VertexFormat::Sint32x4);
53
54#[derive(Default)]
55pub struct EntiTilesRendererPlugin;
56
57impl Plugin for EntiTilesRendererPlugin {
58 fn build(&self, app: &mut App) {
59 load_internal_asset!(app, SQUARE, "shaders/square.wgsl", Shader::from_wgsl);
60 load_internal_asset!(app, ISOMETRIC, "shaders/isometric.wgsl", Shader::from_wgsl);
61 load_internal_asset!(app, HEXAGONAL, "shaders/hexagonal.wgsl", Shader::from_wgsl);
62 load_internal_asset!(app, COMMON, "shaders/common.wgsl", Shader::from_wgsl);
63
64 load_internal_asset!(
65 app,
66 TILEMAP_SHADER,
67 "shaders/tilemap.wgsl",
68 Shader::from_wgsl
69 );
70
71 app.add_systems(
72 Update,
73 (
74 texture::set_texture_usage,
75 #[cfg(feature = "baking")]
76 bake::tilemap_baker,
77 ),
78 )
79 .add_systems(
80 PostUpdate,
81 cull::cull_tilemaps
82 .in_set(VisibilitySystems::CheckVisibility)
83 .after(bevy::render::view::check_visibility::<()>),
84 )
85 .init_resource::<FrustumCulling>()
86 .init_resource::<RenderChunkSort>()
87 .register_type::<UnloadRenderChunk>()
88 .add_event::<ChunkUnload>()
89 .add_plugins((
90 RenderAssetPlugin::<TilemapTextures>::default(),
91 ExtractInstancesPlugin::<ExtractedTilemap>::new(),
92 ));
93
94 #[cfg(feature = "baking")]
95 {
96 use bake::{BakedTilemap, TilemapBaker};
97
98 app.register_type::<TilemapBaker>()
99 .register_type::<BakedTilemap>();
100 }
101
102 let render_app = app.sub_app_mut(RenderApp);
103
104 render_app
105 .add_systems(
106 ExtractSchedule,
107 (
108 extract::extract_tiles,
109 extract::extract_view,
110 extract::extract_unloaded_chunks,
111 extract::extract_resources,
112 extract::extract_despawned_tilemaps,
113 extract::extract_despawned_tiles,
114 ),
115 )
116 .add_systems(
117 Render,
118 (
119 texture::schedule_tilemap_texture_preparation,
120 texture::prepare_tilemap_textures,
121 texture::queue_tilemap_textures,
122 buffer::prepare_tilemap_buffers,
123 cull::cull_chunks,
124 )
125 .chain()
126 .in_set(RenderSet::PrepareResources),
127 )
128 .init_resource::<RenderChunkSort>()
129 .init_resource::<RenderChunkStorage>()
130 .init_resource::<TilemapTexturesStorage>()
131 .init_resource::<TilemapBuffers>();
132 }
133}