Struct bevy_egui::EguiContexts

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pub struct EguiContexts<'w, 's> { /* private fields */ }
Expand description

A helper SystemParam that provides a way to get [EguiContext] with less boilerplate and combines a proxy interface to the EguiUserTextures resource.

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impl<'w, 's> EguiContexts<'w, 's>

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pub fn ctx_mut(&mut self) -> &mut Context

Egui context of the primary window.

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pub fn try_ctx_mut(&mut self) -> Option<&mut Context>

Fallible variant of EguiContexts::ctx_mut.

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pub fn ctx_for_window_mut(&mut self, window: Entity) -> &mut Context

Egui context of a specific window.

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pub fn try_ctx_for_window_mut(&mut self, window: Entity) -> Option<&mut Context>

Fallible variant of EguiContexts::ctx_for_window_mut.

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pub fn ctx_for_windows_mut<const N: usize>( &mut self, ids: [Entity; N] ) -> Result<[&mut Context; N], QueryEntityError>

Allows to get multiple contexts at the same time. This function is useful when you want to get multiple window contexts without using the immutable_ctx feature.

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pub fn ctx(&self) -> &Context

Egui context of the primary window.

Even though the mutable borrow isn’t necessary, as the context is wrapped into RwLock, using the immutable getter is gated with the immutable_ctx feature. Using the immutable borrow is discouraged as it may cause unpredictable blocking in UI systems.

When the context is queried with &mut EguiContext, the Bevy scheduler is able to make sure that the context isn’t accessed concurrently and can perform other useful work instead of busy-waiting.

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pub fn try_ctx(&self) -> Option<&Context>

Fallible variant of EguiContexts::ctx.

Even though the mutable borrow isn’t necessary, as the context is wrapped into RwLock, using the immutable getter is gated with the immutable_ctx feature. Using the immutable borrow is discouraged as it may cause unpredictable blocking in UI systems.

When the context is queried with &mut EguiContext, the Bevy scheduler is able to make sure that the context isn’t accessed concurrently and can perform other useful work instead of busy-waiting.

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pub fn ctx_for_window(&self, window: Entity) -> &Context

Egui context of a specific window.

Even though the mutable borrow isn’t necessary, as the context is wrapped into RwLock, using the immutable getter is gated with the immutable_ctx feature. Using the immutable borrow is discouraged as it may cause unpredictable blocking in UI systems.

When the context is queried with &mut EguiContext, the Bevy scheduler is able to make sure that the context isn’t accessed concurrently and can perform other useful work instead of busy-waiting.

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pub fn try_ctx_for_window(&self, window: Entity) -> Option<&Context>

Fallible variant of EguiContexts::ctx_for_window_mut.

Even though the mutable borrow isn’t necessary, as the context is wrapped into RwLock, using the immutable getter is gated with the immutable_ctx feature. Using the immutable borrow is discouraged as it may cause unpredictable blocking in UI systems.

When the context is queried with &mut EguiContext, the Bevy scheduler is able to make sure that the context isn’t accessed concurrently and can perform other useful work instead of busy-waiting.

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pub fn add_image(&mut self, image: Handle<Image>) -> TextureId

Can accept either a strong or a weak handle.

You may want to pass a weak handle if you control removing texture assets in your application manually and you don’t want to bother with cleaning up textures in Egui.

You’ll want to pass a strong handle if a texture is used only in Egui and there are no handle copies stored anywhere else.

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pub fn remove_image(&mut self, image: &Handle<Image>) -> Option<TextureId>

Removes the image handle and an Egui texture id associated with it.

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pub fn image_id(&self, image: &Handle<Image>) -> Option<TextureId>

Returns an associated Egui texture id.

Trait Implementations§

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impl SystemParam for EguiContexts<'_, '_>

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type State = FetchState

Used to store data which persists across invocations of a system.
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type Item<'w, 's> = EguiContexts<'w, 's>

The item type returned when constructing this system param. The value of this associated type should be Self, instantiated with new lifetimes. Read more
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fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta )

For the specified Archetype, registers the components accessed by this SystemParam (if applicable).
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fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)

Applies any deferred mutations stored in this SystemParam’s state. This is used to apply Commands during apply_deferred.
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unsafe fn get_param<'w, 's>( state: &'s mut Self::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick ) -> Self::Item<'w, 's>

Creates a parameter to be passed into a SystemParamFunction. Read more
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impl<'w, 's> ReadOnlySystemParam for EguiContexts<'w, 's>

Auto Trait Implementations§

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impl<'w, 's> Freeze for EguiContexts<'w, 's>

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impl<'w, 's> !RefUnwindSafe for EguiContexts<'w, 's>

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impl<'w, 's> Send for EguiContexts<'w, 's>

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impl<'w, 's> Sync for EguiContexts<'w, 's>

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impl<'w, 's> Unpin for EguiContexts<'w, 's>

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impl<'w, 's> !UnwindSafe for EguiContexts<'w, 's>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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where U: Into<T>,

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type Error = Infallible

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Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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