Struct bevy_egui::EguiContextQueryItem

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pub struct EguiContextQueryItem<'__w> {
    pub window_entity: <Entity as WorldQuery>::Item<'__w>,
    pub ctx: <&'static mut EguiContext as WorldQuery>::Item<'__w>,
    pub egui_input: <&'static mut EguiInput as WorldQuery>::Item<'__w>,
    pub render_output: <&'static mut EguiRenderOutput as WorldQuery>::Item<'__w>,
    pub egui_output: <&'static mut EguiOutput as WorldQuery>::Item<'__w>,
    pub window_size: <&'static mut WindowSize as WorldQuery>::Item<'__w>,
    pub window: <&'static mut Window as WorldQuery>::Item<'__w>,
}
Expand description

Automatically generated [WorldQuery] item type for EguiContextQuery, returned when iterating over query results.

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§window_entity: <Entity as WorldQuery>::Item<'__w>

Window entity.

§ctx: <&'static mut EguiContext as WorldQuery>::Item<'__w>

Egui context associated with the window.

§egui_input: <&'static mut EguiInput as WorldQuery>::Item<'__w>

Encapsulates egui::RawInput.

§render_output: <&'static mut EguiRenderOutput as WorldQuery>::Item<'__w>

Egui shapes and textures delta.

§egui_output: <&'static mut EguiOutput as WorldQuery>::Item<'__w>

Encapsulates egui::PlatformOutput.

§window_size: <&'static mut WindowSize as WorldQuery>::Item<'__w>

Stores physical size of the window and its scale factor.

§window: <&'static mut Window as WorldQuery>::Item<'__w>

Window component.

Auto Trait Implementations§

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impl<'__w> Freeze for EguiContextQueryItem<'__w>

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impl<'__w> !RefUnwindSafe for EguiContextQueryItem<'__w>

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impl<'__w> Send for EguiContextQueryItem<'__w>

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impl<'__w> Sync for EguiContextQueryItem<'__w>

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impl<'__w> Unpin for EguiContextQueryItem<'__w>

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impl<'__w> !UnwindSafe for EguiContextQueryItem<'__w>

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