Struct bevy_egui::EguiContextQueryReadOnly
source · pub struct EguiContextQueryReadOnly {
pub window_entity: <Entity as WorldQuery>::ReadOnly,
pub ctx: <&'static mut EguiContext as WorldQuery>::ReadOnly,
pub egui_input: <&'static mut EguiInput as WorldQuery>::ReadOnly,
pub render_output: <&'static mut EguiRenderOutput as WorldQuery>::ReadOnly,
pub egui_output: <&'static mut EguiOutput as WorldQuery>::ReadOnly,
pub window_size: <&'static mut WindowSize as WorldQuery>::ReadOnly,
pub window: <&'static mut Window as WorldQuery>::ReadOnly,
}
Expand description
Automatically generated [WorldQuery
] type for a read-only variant of EguiContextQuery
.
Fields§
§window_entity: <Entity as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing Entity
.
ctx: <&'static mut EguiContext as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut EguiContext
.
egui_input: <&'static mut EguiInput as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut EguiInput
.
render_output: <&'static mut EguiRenderOutput as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut EguiRenderOutput
.
egui_output: <&'static mut EguiOutput as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut EguiOutput
.
window_size: <&'static mut WindowSize as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut WindowSize
.
window: <&'static mut Window as WorldQuery>::ReadOnly
Automatically generated read-only field for accessing & 'static mut Window
.
Trait Implementations§
source§impl WorldQuery for EguiContextQueryReadOnly
impl WorldQuery for EguiContextQueryReadOnly
source§unsafe fn set_archetype<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table
)
unsafe fn set_archetype<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _archetype: &'__w Archetype, _table: &'__w Table )
SAFETY: we call set_archetype
for each member that implements Fetch
source§unsafe fn set_table<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_table: &'__w Table
)
unsafe fn set_table<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _table: &'__w Table )
SAFETY: we call set_table
for each member that implements Fetch
source§unsafe fn fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow
) -> <Self as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow ) -> <Self as WorldQuery>::Item<'__w>
SAFETY: we call fetch
for each member that implements Fetch
.
§type Item<'__w> = EguiContextQueryReadOnlyItem<'__w>
type Item<'__w> = EguiContextQueryReadOnlyItem<'__w>
WorldQuery
]§type Fetch<'__w> = EguiContextQueryReadOnlyFetch<'__w>
type Fetch<'__w> = EguiContextQueryReadOnlyFetch<'__w>
WorldQuery
] to fetch Self::Item
§type ReadOnly = EguiContextQueryReadOnly
type ReadOnly = EguiContextQueryReadOnly
WorldQuery
], which satisfies the [ReadOnlyWorldQuery
] trait.§type State = EguiContextQueryState
type State = EguiContextQueryState
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'__wlong: '__wshort, '__wshort>(
item: <EguiContextQueryReadOnly as WorldQuery>::Item<'__wlong>
) -> <EguiContextQueryReadOnly as WorldQuery>::Item<'__wshort>
fn shrink<'__wlong: '__wshort, '__wshort>( item: <EguiContextQueryReadOnly as WorldQuery>::Item<'__wlong> ) -> <EguiContextQueryReadOnly as WorldQuery>::Item<'__wshort>
source§unsafe fn init_fetch<'__w>(
_world: UnsafeWorldCell<'__w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> <Self as WorldQuery>::Fetch<'__w>
source§unsafe fn clone_fetch<'__w>(
_fetch: &<Self as WorldQuery>::Fetch<'__w>
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn clone_fetch<'__w>( _fetch: &<Self as WorldQuery>::Fetch<'__w> ) -> <Self as WorldQuery>::Fetch<'__w>
Self: ReadOnlyWorldQuery
holds. Read moresource§const IS_DENSE: bool = true
const IS_DENSE: bool = true
WorldQuery::set_table
] must be used before
[WorldQuery::fetch
] can be called for iterators. If this returns false,
[WorldQuery::set_archetype
] must be used before [WorldQuery::fetch
] can be called for
iterators.source§const IS_ARCHETYPAL: bool = true
const IS_ARCHETYPAL: bool = true
source§unsafe fn filter_fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow
) -> bool
unsafe fn filter_fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow ) -> bool
source§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
] to access
.source§fn update_archetype_component_access(
state: &Self::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
fn update_archetype_component_access( state: &Self::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )
archetype
, adds any component accessed used by this [WorldQuery
] to access
.source§fn init_state(world: &mut World) -> EguiContextQueryState
fn init_state(world: &mut World) -> EguiContextQueryState
State
for this [WorldQuery
] type.impl ReadOnlyWorldQuery for EguiContextQueryReadOnly
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl !RefUnwindSafe for EguiContextQueryReadOnly
impl Send for EguiContextQueryReadOnly
impl Sync for EguiContextQueryReadOnly
impl Unpin for EguiContextQueryReadOnly
impl !UnwindSafe for EguiContextQueryReadOnly
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.