Struct bevy_egui::EguiContextQuery
source · pub struct EguiContextQuery {
pub window_entity: Entity,
pub ctx: &'static mut EguiContext,
pub egui_input: &'static mut EguiInput,
pub render_output: &'static mut EguiRenderOutput,
pub egui_output: &'static mut EguiOutput,
pub window_size: &'static mut WindowSize,
pub window: &'static mut Window,
}
Expand description
Queries all the Egui related components.
Fields§
§window_entity: Entity
Window entity.
ctx: &'static mut EguiContext
Egui context associated with the window.
egui_input: &'static mut EguiInput
Encapsulates egui::RawInput
.
render_output: &'static mut EguiRenderOutput
Egui shapes and textures delta.
egui_output: &'static mut EguiOutput
Encapsulates egui::PlatformOutput
.
window_size: &'static mut WindowSize
Stores physical size of the window and its scale factor.
window: &'static mut Window
[Window
] component.
Trait Implementations§
source§impl WorldQuery for EguiContextQuery
impl WorldQuery for EguiContextQuery
source§unsafe fn set_archetype<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table
)
unsafe fn set_archetype<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _archetype: &'__w Archetype, _table: &'__w Table )
SAFETY: we call set_archetype
for each member that implements Fetch
source§unsafe fn set_table<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_table: &'__w Table
)
unsafe fn set_table<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _table: &'__w Table )
SAFETY: we call set_table
for each member that implements Fetch
source§unsafe fn fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow
) -> <Self as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow ) -> <Self as WorldQuery>::Item<'__w>
SAFETY: we call fetch
for each member that implements Fetch
.
§type Item<'__w> = EguiContextQueryItem<'__w>
type Item<'__w> = EguiContextQueryItem<'__w>
The item returned by this [
WorldQuery
]§type Fetch<'__w> = EguiContextQueryFetch<'__w>
type Fetch<'__w> = EguiContextQueryFetch<'__w>
Per archetype/table state used by this [
WorldQuery
] to fetch Self::Item
§type ReadOnly = EguiContextQueryReadOnly
type ReadOnly = EguiContextQueryReadOnly
The read-only variant of this [
WorldQuery
], which satisfies the [ReadOnlyWorldQuery
] trait.§type State = EguiContextQueryState
type State = EguiContextQueryState
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'__wlong: '__wshort, '__wshort>(
item: <EguiContextQuery as WorldQuery>::Item<'__wlong>
) -> <EguiContextQuery as WorldQuery>::Item<'__wshort>
fn shrink<'__wlong: '__wshort, '__wshort>( item: <EguiContextQuery as WorldQuery>::Item<'__wlong> ) -> <EguiContextQuery as WorldQuery>::Item<'__wshort>
This function manually implements subtyping for the query items.
source§unsafe fn init_fetch<'__w>(
_world: &'__w World,
state: &Self::State,
_last_change_tick: u32,
_change_tick: u32
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: &'__w World, state: &Self::State, _last_change_tick: u32, _change_tick: u32 ) -> <Self as WorldQuery>::Fetch<'__w>
Creates a new instance of this fetch. Read more
source§unsafe fn clone_fetch<'__w>(
_fetch: &<Self as WorldQuery>::Fetch<'__w>
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn clone_fetch<'__w>( _fetch: &<Self as WorldQuery>::Fetch<'__w> ) -> <Self as WorldQuery>::Fetch<'__w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery
holds. Read moresource§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true, [
WorldQuery::set_table
] must be used before
[WorldQuery::fetch
] can be called for iterators. If this returns false,
[WorldQuery::set_archetype
] must be used before [WorldQuery::fetch
] can be called for
iterators.source§const IS_ARCHETYPAL: bool = true
const IS_ARCHETYPAL: bool = true
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
source§unsafe fn filter_fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow
) -> bool
unsafe fn filter_fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow ) -> bool
Safety Read more
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
fn update_archetype_component_access( state: &Self::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )
fn init_state(world: &mut World) -> EguiContextQueryState
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
Auto Trait Implementations§
impl !RefUnwindSafe for EguiContextQuery
impl Send for EguiContextQuery
impl Sync for EguiContextQuery
impl Unpin for EguiContextQuery
impl !UnwindSafe for EguiContextQuery
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.