Enum bevy_egui::EguiStartupSystem
source · pub enum EguiStartupSystem {
InitContexts,
}
Expand description
The names of bevy_egui
startup systems.
Variants§
InitContexts
Initializes Egui contexts for available windows.
Trait Implementations§
source§impl Clone for EguiStartupSystem
impl Clone for EguiStartupSystem
source§fn clone(&self) -> EguiStartupSystem
fn clone(&self) -> EguiStartupSystem
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for EguiStartupSystem
impl Debug for EguiStartupSystem
source§impl Hash for EguiStartupSystem
impl Hash for EguiStartupSystem
source§impl PartialEq<EguiStartupSystem> for EguiStartupSystem
impl PartialEq<EguiStartupSystem> for EguiStartupSystem
source§fn eq(&self, other: &EguiStartupSystem) -> bool
fn eq(&self, other: &EguiStartupSystem) -> bool
source§impl SystemLabel for EguiStartupSystemwhere
Self: 'static,
impl SystemLabel for EguiStartupSystemwhere
Self: 'static,
impl Eq for EguiStartupSystem
impl StructuralEq for EguiStartupSystem
impl StructuralPartialEq for EguiStartupSystem
Auto Trait Implementations§
impl RefUnwindSafe for EguiStartupSystem
impl Send for EguiStartupSystem
impl Sync for EguiStartupSystem
impl Unpin for EguiStartupSystem
impl UnwindSafe for EguiStartupSystem
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more§impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
fn as_system_label(&self) -> SystemLabelId
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresource§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.