Enum bevy_egui::EguiStartupSystem
source · pub enum EguiStartupSystem {
InitContexts,
}
Expand description
The names of bevy_egui
startup systems.
Variants
InitContexts
Initializes Egui contexts for available windows.
Trait Implementations
sourceimpl Clone for EguiStartupSystem
impl Clone for EguiStartupSystem
sourcefn clone(&self) -> EguiStartupSystem
fn clone(&self) -> EguiStartupSystem
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for EguiStartupSystem
impl Debug for EguiStartupSystem
sourceimpl Hash for EguiStartupSystem
impl Hash for EguiStartupSystem
sourceimpl PartialEq<EguiStartupSystem> for EguiStartupSystem
impl PartialEq<EguiStartupSystem> for EguiStartupSystem
sourcefn eq(&self, other: &EguiStartupSystem) -> bool
fn eq(&self, other: &EguiStartupSystem) -> bool
sourceimpl SystemLabel for EguiStartupSystemwhere
Self: 'static,
impl SystemLabel for EguiStartupSystemwhere
Self: 'static,
impl Eq for EguiStartupSystem
impl StructuralEq for EguiStartupSystem
impl StructuralPartialEq for EguiStartupSystem
Auto Trait Implementations
impl RefUnwindSafe for EguiStartupSystem
impl Send for EguiStartupSystem
impl Sync for EguiStartupSystem
impl Unpin for EguiStartupSystem
impl UnwindSafe for EguiStartupSystem
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moreimpl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
impl<T> AsSystemLabel<()> for Twhere
T: SystemLabel,
fn as_system_label(&self) -> SystemLabelId
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> DynHash for Twhere
T: DynEq + Hash,
impl<T> DynHash for Twhere
T: DynEq + Hash,
sourceimpl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
sourcefn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.