Struct bevy_egui::EguiSettings
source · Expand description
A resource for storing global UI settings.
Fields
scale_factor: f64
Global scale factor for egui widgets (1.0
by default).
This setting can be used to force the UI to render in physical pixels regardless of DPI as follows:
use bevy::prelude::*;
use bevy_egui::EguiSettings;
fn update_ui_scale_factor(mut egui_settings: ResMut<EguiSettings>, windows: Res<Windows>) {
if let Some(window) = windows.get_primary() {
egui_settings.scale_factor = 1.0 / window.scale_factor();
}
}
default_open_url_target: Option<String>
Will be used as a default value for hyperlink target hints.
If not specified, _self
will be used. Only matters in a web browser.
Trait Implementations
sourceimpl Clone for EguiSettings
impl Clone for EguiSettings
sourcefn clone(&self) -> EguiSettings
fn clone(&self) -> EguiSettings
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for EguiSettings
impl Debug for EguiSettings
sourceimpl Default for EguiSettings
impl Default for EguiSettings
sourceimpl PartialEq<EguiSettings> for EguiSettings
impl PartialEq<EguiSettings> for EguiSettings
sourcefn eq(&self, other: &EguiSettings) -> bool
fn eq(&self, other: &EguiSettings) -> bool
impl Resource for EguiSettingswhere
Self: Send + Sync + 'static,
impl StructuralPartialEq for EguiSettings
Auto Trait Implementations
impl RefUnwindSafe for EguiSettings
impl Send for EguiSettings
impl Sync for EguiSettings
impl Unpin for EguiSettings
impl UnwindSafe for EguiSettings
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]