pub type TilemapBundle = MaterialTilemapBundle<StandardTilemapMaterial>;

Aliased Type§

struct TilemapBundle {
Show 15 fields pub grid_size: TilemapGridSize, pub map_type: TilemapType, pub size: TilemapSize, pub spacing: TilemapSpacing, pub storage: TileStorage, pub texture: TilemapTexture, pub tile_size: TilemapTileSize, pub transform: Transform, pub global_transform: GlobalTransform, pub render_settings: TilemapRenderSettings, pub visibility: Visibility, pub inherited_visibility: InheritedVisibility, pub view_visibility: ViewVisibility, pub frustum_culling: FrustumCulling, pub material: Handle<StandardTilemapMaterial>,
}

Fields§

§grid_size: TilemapGridSize§map_type: TilemapType§size: TilemapSize§spacing: TilemapSpacing§storage: TileStorage§texture: TilemapTexture§tile_size: TilemapTileSize§transform: Transform§global_transform: GlobalTransform§render_settings: TilemapRenderSettings§visibility: Visibility

User indication of whether an entity is visible

§inherited_visibility: InheritedVisibility

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

§view_visibility: ViewVisibility§frustum_culling: FrustumCulling

User indication of whether tilemap should be frustum culled.

§material: Handle<StandardTilemapMaterial>