Struct bevy_ecs_tilemap::prelude::MapQuery[][src]

pub struct MapQuery<'a> { /* fields omitted */ }
Expand description

MapQuery is a useful bevy system param that provides a standard API for interacting with tiles. It’s not required that you use this, but it does provide a convenience. Note: MapQuery doesn’t directly change tile components. This is meant as a feature as you may have your own tile data attached to each tile and a standard tile query wouldn’t pull that data in.

Implementations

impl<'a> MapQuery<'a>[src]

pub fn build_layer(
    &mut self,
    commands: &mut Commands<'_>,
    layer_builder: LayerBuilder<impl TileBundleTrait>,
    material_handle: Handle<ColorMaterial>
) -> Entity
[src]

Builds the tile map layer and returns the layer’s entity.

pub fn set_tile<T: Into<u16> + Copy>(
    &mut self,
    commands: &mut Commands<'_>,
    tile_pos: UVec2,
    tile: Tile,
    map_id: T,
    layer_id: T
) -> Result<Entity, MapTileError>
[src]

Adds or sets a new tile for a given layer. Returns an error if the tile is out of bounds. It’s important to know that the new tile wont exist until bevy flushes the commands during a hard sync point(between stages). A better option for updating existing tiles would be the following:

...
mut my_tile_query: Query<&mut Tile>,
mut map_query: MapQuery,
...

let tile_entity = map_query.get_tile_entity(tile_position, 0); // Zero represents layer_id.
if let Ok(mut tile) = my_tile_query.get_mut(tile_entity) {
  tile.texture_index = 10;
}

pub fn get_layer<I: Into<u16>>(
    &self,
    map_id: I,
    layer_id: I
) -> Option<(Entity, &Layer)>
[src]

pub fn get_tile_entity<T: Into<u16>>(
    &self,
    tile_pos: UVec2,
    map_id: T,
    layer_id: T
) -> Result<Entity, MapTileError>
[src]

Gets a tile entity for the given position and layer_id returns an error if OOB or the tile doesn’t exist.

pub fn despawn_tile<T: Into<u16>>(
    &mut self,
    commands: &mut Commands<'_>,
    tile_pos: UVec2,
    map_id: T,
    layer_id: T
) -> Result<(), MapTileError>
[src]

Despawns the tile entity and removes it from the layer/chunk cache.

pub fn despawn_layer_tiles<T: Into<u16>>(
    &mut self,
    commands: &mut Commands<'_>,
    map_id: T,
    layer_id: T
)
[src]

Depsawns all of the tiles in a layer. Note: Doesn’t despawn the layer.

pub fn depsawn_layer<T: Into<u16>>(
    &mut self,
    commands: &mut Commands<'_>,
    map_id: T,
    layer_id: T
)
[src]

Despawns a layer completely including all tiles.

pub fn depsawn_map<T: Into<u16>>(
    &mut self,
    commands: &mut Commands<'_>,
    map_id: T
)
[src]

pub fn get_tile_neighbors<T: Into<u16>>(
    &self,
    tile_pos: UVec2,
    map_id: T,
    layer_id: T
) -> [(IVec2, Option<Entity>); 8]
[src]

Retrieves a list of neighbor entities in the following order: N, S, W, E, NW, NE, SW, SE.

The returned neighbors are tuples that have an tilemap coordinate and an Option.

A value of None will be returned for tiles that don’t exist.

Example

let neighbors = map.get_tile_neighbors(UVec2::new(0, 0));
assert!(neighbors[1].1.is_none()); // Outside of tile bounds.
assert!(neighbors[0].1.is_none()); // Entity returned inside bounds.

pub fn notify_chunk(&mut self, chunk_entity: Entity)[src]

Let’s the internal systems know to “remesh” the chunk.

pub fn notify_chunk_for_tile<T: Into<u16>>(
    &mut self,
    tile_pos: UVec2,
    map_id: T,
    layer_id: T
)
[src]

Let’s the internal systems know to remesh the chunk for a given tile pos and layer_id.

Trait Implementations

impl<'a> SystemParam for MapQuery<'a>[src]

type Fetch = MapQueryState<(<QuerySet<(Query<'a, (Entity, &'static mut Chunk)>, Query<'a, (Entity, &'static Chunk)>)> as SystemParam>::Fetch, <QuerySet<(Query<'a, (Entity, &'static mut Layer)>, Query<'a, (Entity, &'static Layer)>)> as SystemParam>::Fetch, <QuerySet<(Query<'a, (Entity, &'static mut Map)>, Query<'a, (Entity, &'static Map)>)> as SystemParam>::Fetch, <ResMut<'a, Assets<Mesh>> as SystemParam>::Fetch)>

Auto Trait Implementations

impl<'a> !RefUnwindSafe for MapQuery<'a>

impl<'a> Send for MapQuery<'a>

impl<'a> Sync for MapQuery<'a>

impl<'a> Unpin for MapQuery<'a>

impl<'a> !UnwindSafe for MapQuery<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> Downcast for T where
    T: Any

pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

pub fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

impl<T> Downcast<T> for T

pub fn downcast(&self) -> &T

impl<T> DowncastSync for T where
    T: Any + Send + Sync

pub fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + 'static + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T> Instrument for T[src]

fn instrument(self, span: Span) -> Instrumented<Self>[src]

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more

fn in_current_span(self) -> Instrumented<Self>[src]

Instruments this type with the current Span, returning an Instrumented wrapper. Read more

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.

impl<T> Upcast<T> for T

pub fn upcast(&self) -> Option<&T>

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 

pub fn vzip(self) -> V

impl<T> Component for T where
    T: 'static + Send + Sync