pub enum LevelSpawnBehavior {
UseZeroTranslation,
UseWorldTranslation {
load_level_neighbors: bool,
},
}
Expand description
Option in LdtkSettings that determines level spawn behavior.
Variants§
UseZeroTranslation
Newly spawned levels will be spawned with a translation of zero relative to the LdtkWorldBundle.
UseWorldTranslation
Newly spawned levels will be spawned with translations like their location in the LDtk world.
Useful for “2d free map” and “GridVania” layouts.
Fields
§
load_level_neighbors: bool
When used with the LevelSelection
resource, levels in the __level_neighbors
list
of the selected level will be spawned in addition to the selected level.
Trait Implementations§
Source§impl Clone for LevelSpawnBehavior
impl Clone for LevelSpawnBehavior
Source§fn clone(&self) -> LevelSpawnBehavior
fn clone(&self) -> LevelSpawnBehavior
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for LevelSpawnBehavior
impl Debug for LevelSpawnBehavior
Source§impl Default for LevelSpawnBehavior
impl Default for LevelSpawnBehavior
Source§fn default() -> LevelSpawnBehavior
fn default() -> LevelSpawnBehavior
Returns the “default value” for a type. Read more
Source§impl PartialEq for LevelSpawnBehavior
impl PartialEq for LevelSpawnBehavior
impl Copy for LevelSpawnBehavior
impl Eq for LevelSpawnBehavior
impl StructuralPartialEq for LevelSpawnBehavior
Auto Trait Implementations§
impl Freeze for LevelSpawnBehavior
impl RefUnwindSafe for LevelSpawnBehavior
impl Send for LevelSpawnBehavior
impl Sync for LevelSpawnBehavior
impl Unpin for LevelSpawnBehavior
impl UnwindSafe for LevelSpawnBehavior
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Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
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