Trait bevy_ecs::system::System

source ·
pub trait System: Send + Sync + 'static {
    type In;
    type Out;

Show 15 methods // Required methods fn name(&self) -> Cow<'static, str>; fn type_id(&self) -> TypeId; fn component_access(&self) -> &Access<ComponentId>; fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>; fn is_send(&self) -> bool; fn is_exclusive(&self) -> bool; unsafe fn run_unsafe(&mut self, input: Self::In, world: &World) -> Self::Out; fn apply_buffers(&mut self, world: &mut World); fn initialize(&mut self, _world: &mut World); fn update_archetype_component_access(&mut self, world: &World); fn check_change_tick(&mut self, change_tick: u32); fn get_last_change_tick(&self) -> u32; fn set_last_change_tick(&mut self, last_change_tick: u32); // Provided methods fn run(&mut self, input: Self::In, world: &mut World) -> Self::Out { ... } fn default_system_sets(&self) -> Vec<Box<dyn SystemSet>> { ... }
}
Expand description

An ECS system that can be added to a Schedule

Systems are functions with all arguments implementing SystemParam.

Systems are added to an application using App::add_system(my_system) or similar methods, and will generally run once per pass of the main loop.

Systems are executed in parallel, in opportunistic order; data access is managed automatically. It’s possible to specify explicit execution order between specific systems, see IntoSystemConfig.

Required Associated Types§

source

type In

The system’s input. See In for FunctionSystems.

source

type Out

The system’s output.

Required Methods§

source

fn name(&self) -> Cow<'static, str>

Returns the system’s name.

source

fn type_id(&self) -> TypeId

Returns the TypeId of the underlying system type.

source

fn component_access(&self) -> &Access<ComponentId>

Returns the system’s component Access.

source

fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>

Returns the system’s archetype component Access.

source

fn is_send(&self) -> bool

Returns true if the system is Send.

source

fn is_exclusive(&self) -> bool

Returns true if the system must be run exclusively.

source

unsafe fn run_unsafe(&mut self, input: Self::In, world: &World) -> Self::Out

Runs the system with the given input in the world. Unlike System::run, this function takes a shared reference to World and may therefore break Rust’s aliasing rules, making it unsafe to call.

Safety

This might access world and resources in an unsafe manner. This should only be called in one of the following contexts: 1. This system is the only system running on the given world across all threads. 2. This system only runs in parallel with other systems that do not conflict with the System::archetype_component_access().

source

fn apply_buffers(&mut self, world: &mut World)

source

fn initialize(&mut self, _world: &mut World)

Initialize the system.

source

fn update_archetype_component_access(&mut self, world: &World)

Update the system’s archetype component Access.

source

fn check_change_tick(&mut self, change_tick: u32)

source

fn get_last_change_tick(&self) -> u32

Gets the system’s last change tick

source

fn set_last_change_tick(&mut self, last_change_tick: u32)

Sets the system’s last change tick

Warning

This is a complex and error-prone operation, that can have unexpected consequences on any system relying on this code. However, it can be an essential escape hatch when, for example, you are trying to synchronize representations using change detection and need to avoid infinite recursion.

Provided Methods§

source

fn run(&mut self, input: Self::In, world: &mut World) -> Self::Out

Runs the system with the given input in the world.

source

fn default_system_sets(&self) -> Vec<Box<dyn SystemSet>>

Returns the system’s default system sets.

Trait Implementations§

source§

impl Debug for dyn System<In = (), Out = ()>

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Implementors§

source§

impl<A, B, Func> System for CombinatorSystem<Func, A, B>where Func: Combine<A, B> + 'static, A: System, B: System,

§

type In = <Func as Combine<A, B>>::In

§

type Out = <Func as Combine<A, B>>::Out

source§

impl<Marker, F> System for ExclusiveFunctionSystem<Marker, F>where Marker: 'static, F: ExclusiveSystemParamFunction<Marker>,

§

type In = <F as ExclusiveSystemParamFunction<Marker>>::In

§

type Out = <F as ExclusiveSystemParamFunction<Marker>>::Out

source§

impl<Marker, F> System for FunctionSystem<Marker, F>where Marker: 'static, F: SystemParamFunction<Marker>,

§

type In = <F as SystemParamFunction<Marker>>::In

§

type Out = <F as SystemParamFunction<Marker>>::Out