Struct bevy_ecs::system::ExclusiveFunctionSystem
source · pub struct ExclusiveFunctionSystem<Marker, F>where
F: ExclusiveSystemParamFunction<Marker>,{ /* private fields */ }
Expand description
A function system that runs with exclusive World
access.
You get this by calling IntoSystem::into_system
on a function that only accepts
ExclusiveSystemParam
s.
ExclusiveFunctionSystem
must be .initialized
before they can be run.
Trait Implementations§
source§impl<Marker, F> System for ExclusiveFunctionSystem<Marker, F>where
Marker: 'static,
F: ExclusiveSystemParamFunction<Marker>,
impl<Marker, F> System for ExclusiveFunctionSystem<Marker, F>where Marker: 'static, F: ExclusiveSystemParamFunction<Marker>,
§type In = <F as ExclusiveSystemParamFunction<Marker>>::In
type In = <F as ExclusiveSystemParamFunction<Marker>>::In
The system’s input. See
In
for
FunctionSystem
s.§type Out = <F as ExclusiveSystemParamFunction<Marker>>::Out
type Out = <F as ExclusiveSystemParamFunction<Marker>>::Out
The system’s output.
source§fn component_access(&self) -> &Access<ComponentId>
fn component_access(&self) -> &Access<ComponentId>
Returns the system’s component
Access
.source§fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
Returns the system’s archetype component
Access
.source§unsafe fn run_unsafe(&mut self, _input: Self::In, _world: &World) -> Self::Out
unsafe fn run_unsafe(&mut self, _input: Self::In, _world: &World) -> Self::Out
Runs the system with the given input in the world. Unlike
System::run
, this function
takes a shared reference to World
and may therefore break Rust’s aliasing rules, making
it unsafe to call. Read moresource§fn run(&mut self, input: Self::In, world: &mut World) -> Self::Out
fn run(&mut self, input: Self::In, world: &mut World) -> Self::Out
Runs the system with the given input in the world.
source§fn is_exclusive(&self) -> bool
fn is_exclusive(&self) -> bool
Returns true if the system must be run exclusively.
source§fn get_last_change_tick(&self) -> u32
fn get_last_change_tick(&self) -> u32
Gets the system’s last change tick
source§fn set_last_change_tick(&mut self, last_change_tick: u32)
fn set_last_change_tick(&mut self, last_change_tick: u32)
Sets the system’s last change tick Read more
fn apply_buffers(&mut self, _world: &mut World)
source§fn initialize(&mut self, world: &mut World)
fn initialize(&mut self, world: &mut World)
Initialize the system.
source§fn update_archetype_component_access(&mut self, _world: &World)
fn update_archetype_component_access(&mut self, _world: &World)
Update the system’s archetype component
Access
.fn check_change_tick(&mut self, change_tick: u32)
source§fn default_system_sets(&self) -> Vec<Box<dyn SystemSet>>
fn default_system_sets(&self) -> Vec<Box<dyn SystemSet>>
Returns the system’s default system sets.
Auto Trait Implementations§
impl<Marker, F> RefUnwindSafe for ExclusiveFunctionSystem<Marker, F>where F: RefUnwindSafe, <<F as ExclusiveSystemParamFunction<Marker>>::Param as ExclusiveSystemParam>::State: RefUnwindSafe,
impl<Marker, F> Send for ExclusiveFunctionSystem<Marker, F>
impl<Marker, F> Sync for ExclusiveFunctionSystem<Marker, F>
impl<Marker, F> Unpin for ExclusiveFunctionSystem<Marker, F>where F: Unpin, <<F as ExclusiveSystemParamFunction<Marker>>::Param as ExclusiveSystemParam>::State: Unpin,
impl<Marker, F> UnwindSafe for ExclusiveFunctionSystem<Marker, F>where F: UnwindSafe, <<F as ExclusiveSystemParamFunction<Marker>>::Param as ExclusiveSystemParam>::State: UnwindSafe,
Blanket Implementations§
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.