Struct bevy_easings::EaseValue
source · pub struct EaseValue<T>(pub T);
Expand description
Wrapper around a type that can be eased.
Tuple Fields§
§0: T
Trait Implementations§
source§impl<T> Ease for EaseValue<T>
impl<T> Ease for EaseValue<T>
source§fn ease(
start: Option<Self>,
end: Self,
ease_function: impl Into<EaseMethod>,
easing_type: EasingType
) -> EasingComponent<Self>
fn ease( start: Option<Self>, end: Self, ease_function: impl Into<EaseMethod>, easing_type: EasingType ) -> EasingComponent<Self>
Create a new easing. If no start is provided, it will try to use the current value of the component for the target entity
source§fn ease_to(
self,
target: Self,
ease_function: impl Into<EaseMethod>,
easing_type: EasingType
) -> EasingComponent<Self>
fn ease_to( self, target: Self, ease_function: impl Into<EaseMethod>, easing_type: EasingType ) -> EasingComponent<Self>
Create a new easing with the current component value as a starting point
source§impl Lerp for EaseValue<BackgroundColor>
impl Lerp for EaseValue<BackgroundColor>
source§impl Lerp for EaseValue<BorderColor>
impl Lerp for EaseValue<BorderColor>
impl<T: Copy> Copy for EaseValue<T>
Auto Trait Implementations§
impl<T> RefUnwindSafe for EaseValue<T>where
T: RefUnwindSafe,
impl<T> Send for EaseValue<T>where
T: Send,
impl<T> Sync for EaseValue<T>where
T: Sync,
impl<T> Unpin for EaseValue<T>where
T: Unpin,
impl<T> UnwindSafe for EaseValue<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CustomComponentEase for T
impl<T> CustomComponentEase for T
source§fn ease(
start: Option<Self>,
end: Self,
ease_function: impl Into<EaseMethod>,
easing_type: EasingType
) -> EasingComponent<Self>
fn ease( start: Option<Self>, end: Self, ease_function: impl Into<EaseMethod>, easing_type: EasingType ) -> EasingComponent<Self>
Create a new easing. If no start is provided, it will try to use the current value of the component for the target entity
source§fn ease_to(
self,
target: Self,
ease_function: impl Into<EaseMethod>,
easing_type: EasingType
) -> EasingComponent<Self>
fn ease_to( self, target: Self, ease_function: impl Into<EaseMethod>, easing_type: EasingType ) -> EasingComponent<Self>
Create a new easing with the current component value as a starting point
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.