pub fn debug_draw(
commands: Commands<'_, '_>,
camera_query: Query<'_, '_, (Entity, &Camera)>,
primary_window: Query<'_, '_, Entity, With<PrimaryWindow>>,
pointers: Query<'_, '_, (Entity, &PointerId, &PointerDebug)>,
scale: Res<'_, UiScale>,
)
Expand description
Draw text on each cursor with debug info