Struct bevy_defer::AsyncSystem
source · pub struct AsyncSystem { /* private fields */ }
Expand description
An async system function.
Implementations§
Trait Implementations§
source§impl Debug for AsyncSystem
impl Debug for AsyncSystem
source§impl FromIterator<AsyncSystem> for AsyncSystems
impl FromIterator<AsyncSystem> for AsyncSystems
source§fn from_iter<T: IntoIterator<Item = AsyncSystem>>(iter: T) -> Self
fn from_iter<T: IntoIterator<Item = AsyncSystem>>(iter: T) -> Self
Creates a value from an iterator. Read more
Auto Trait Implementations§
impl Freeze for AsyncSystem
impl !RefUnwindSafe for AsyncSystem
impl Send for AsyncSystem
impl Sync for AsyncSystem
impl Unpin for AsyncSystem
impl !UnwindSafe for AsyncSystem
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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. This is needed since Rust cannot
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