Structs§
- Change
- A specific change detected between two states
- Change
Group - Grouped changes by type for organized display
- Diff
Summary - Summary statistics for a diff operation
- Diff
Time Window - Time window for diff merging
- Fuzzy
Compare Config - Configuration for fuzzy float comparison
- Game
Rules - Rules for determining unexpected changes
- State
Diff - Main state diffing engine
- State
Diff Result - Result of a state diff operation
- State
Snapshot - Game state snapshot for comparison
Enums§
- Change
Type - Types of changes that can occur to entities and components
Traits§
- Fuzzy
Partial Eq - Custom equality comparison with fuzzy float handling