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pub mod blit;
pub mod bloom;
pub mod clear_color;
pub mod core_2d;
pub mod core_3d;
pub mod fullscreen_vertex_shader;
pub mod fxaa;
pub mod msaa_writeback;
pub mod prepass;
pub mod tonemapping;
pub mod upscaling;
pub mod prelude {
#[doc(hidden)]
pub use crate::{
clear_color::ClearColor,
core_2d::{Camera2d, Camera2dBundle},
core_3d::{Camera3d, Camera3dBundle},
};
}
use crate::{
blit::BlitPlugin,
bloom::BloomPlugin,
clear_color::{ClearColor, ClearColorConfig},
core_2d::Core2dPlugin,
core_3d::Core3dPlugin,
fullscreen_vertex_shader::FULLSCREEN_SHADER_HANDLE,
fxaa::FxaaPlugin,
msaa_writeback::MsaaWritebackPlugin,
prepass::{DepthPrepass, NormalPrepass},
tonemapping::TonemappingPlugin,
upscaling::UpscalingPlugin,
};
use bevy_app::{App, Plugin};
use bevy_asset::load_internal_asset;
use bevy_render::{extract_resource::ExtractResourcePlugin, prelude::Shader};
#[derive(Default)]
pub struct CorePipelinePlugin;
impl Plugin for CorePipelinePlugin {
fn build(&self, app: &mut App) {
load_internal_asset!(
app,
FULLSCREEN_SHADER_HANDLE,
"fullscreen_vertex_shader/fullscreen.wgsl",
Shader::from_wgsl
);
app.register_type::<ClearColor>()
.register_type::<ClearColorConfig>()
.register_type::<DepthPrepass>()
.register_type::<NormalPrepass>()
.init_resource::<ClearColor>()
.add_plugin(ExtractResourcePlugin::<ClearColor>::default())
.add_plugin(Core2dPlugin)
.add_plugin(Core3dPlugin)
.add_plugin(BlitPlugin)
.add_plugin(MsaaWritebackPlugin)
.add_plugin(TonemappingPlugin)
.add_plugin(UpscalingPlugin)
.add_plugin(BloomPlugin)
.add_plugin(FxaaPlugin);
}
}