pub struct Transparent2d {
    pub sort_key: FloatOrd,
    pub entity: Entity,
    pub pipeline: CachedRenderPipelineId,
    pub draw_function: DrawFunctionId,
    pub batch_range: Option<Range<u32>>,
}

Fields§

§sort_key: FloatOrd§entity: Entity§pipeline: CachedRenderPipelineId§draw_function: DrawFunctionId§batch_range: Option<Range<u32>>

Range in the vertex buffer of this item

Trait Implementations§

source§

impl BatchedPhaseItem for Transparent2d

source§

fn batch_range(&self) -> &Option<Range<u32>>

Range in the vertex buffer of this item.
source§

fn batch_range_mut(&mut self) -> &mut Option<Range<u32>>

Range in the vertex buffer of this item.
source§

fn add_to_batch(&mut self, other: &Self) -> BatchResult

Batches another item within this item if they are compatible. Items can be batched together if they have the same entity, and consecutive ranges. If batching is successful, the other item should be discarded from the render pass.
source§

impl CachedRenderPipelinePhaseItem for Transparent2d

source§

fn cached_pipeline(&self) -> CachedRenderPipelineId

The id of the render pipeline, cached in the PipelineCache, that will be used to draw this phase item.
source§

impl PhaseItem for Transparent2d

§

type SortKey = FloatOrd

The type used for ordering the items. The smallest values are drawn first. This order can be calculated using the ViewRangefinder3d, based on the view-space Z value of the corresponding view matrix.
source§

fn entity(&self) -> Entity

The corresponding entity that will be drawn. Read more
source§

fn sort_key(&self) -> Self::SortKey

Determines the order in which the items are drawn.
source§

fn draw_function(&self) -> DrawFunctionId

Specifies the Draw function used to render the item.
source§

fn sort(items: &mut [Self])

Sorts a slice of phase items into render order. Generally if the same type implements BatchedPhaseItem, this should use a stable sort like slice::sort_by_key. In almost all other cases, this should not be altered from the default, which uses a unstable sort, as this provides the best balance of CPU and GPU performance. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,

source§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for Twhere T: Any,

§

fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for Twhere T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync + 'static>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

impl<T> Event for Twhere T: Send + Sync + 'static,