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Crate bevy_core_pipeline

Crate bevy_core_pipeline 

Source

Re-exports§

pub use schedule::Core2d;
pub use schedule::Core2dSystems;
pub use schedule::Core3d;
pub use schedule::Core3dSystems;

Modules§

blit
core_2d
core_3d
deferred
fullscreen_material
This is mostly a pluginified version of the custom_post_processing example
mip_generation
Downsampling of textures to produce mipmap levels.
oit
Order Independent Transparency (OIT) for 3d rendering. See OrderIndependentTransparencyPlugin for more details.
prepass
Run a prepass before the main pass to generate depth, normals, and/or motion vectors textures, sometimes called a thin g-buffer. These textures are useful for various screen-space effects and reducing overdraw in the main pass.
schedule
The core rendering pipelines schedules. These schedules define the “default” render graph for 2D and 3D rendering in Bevy.
skybox
tonemapping
upscaling

Structs§

CorePipelinePlugin
FullscreenShader
A shader that renders to the whole screen. Useful for post-processing.
Skybox
Adds a skybox to a 3D camera, based on a cubemap texture.