Re-exports§
pub use schedule::Core2d;pub use schedule::Core2dSystems;pub use schedule::Core3d;pub use schedule::Core3dSystems;
Modules§
- blit
- core_2d
- core_3d
- deferred
- fullscreen_
material - This is mostly a pluginified version of the
custom_post_processingexample - mip_
generation - Downsampling of textures to produce mipmap levels.
- oit
- Order Independent Transparency (OIT) for 3d rendering. See
OrderIndependentTransparencyPluginfor more details. - prepass
- Run a prepass before the main pass to generate depth, normals, and/or motion vectors textures, sometimes called a thin g-buffer. These textures are useful for various screen-space effects and reducing overdraw in the main pass.
- schedule
- The core rendering pipelines schedules. These schedules define the “default” render graph for 2D and 3D rendering in Bevy.
- skybox
- tonemapping
- upscaling
Structs§
- Core
Pipeline Plugin - Fullscreen
Shader - A shader that renders to the whole screen. Useful for post-processing.
- Skybox
- Adds a skybox to a 3D camera, based on a cubemap texture.