Struct bevy_core::Stopwatch[][src]

pub struct Stopwatch { /* fields omitted */ }
Expand description

A Stopwatch is a struct that track elapsed time when started.

Examples

use std::time::Duration;
let mut stopwatch = Stopwatch::new();
assert_eq!(stopwatch.elapsed_secs(), 0.0);

stopwatch.tick(Duration::from_secs_f32(1.0)); // tick one second
assert_eq!(stopwatch.elapsed_secs(), 1.0);

stopwatch.pause();
stopwatch.tick(Duration::from_secs_f32(1.0)); // paused stopwatches don't tick
assert_eq!(stopwatch.elapsed_secs(), 1.0);

stopwatch.reset(); // reset the stopwatch
assert!(stopwatch.paused());
assert_eq!(stopwatch.elapsed_secs(), 0.0);

Implementations

Create a new unpaused Stopwatch with no elapsed time.

Examples
let stopwatch = Stopwatch::new();
assert_eq!(stopwatch.elapsed_secs(), 0.0);
assert_eq!(stopwatch.paused(), false);

Returns the elapsed time since the last reset of the stopwatch.

Examples
use std::time::Duration;
let mut stopwatch = Stopwatch::new();
stopwatch.tick(Duration::from_secs(1));
assert_eq!(stopwatch.elapsed(), Duration::from_secs(1));
See Also

elapsed_secs - if a f32 value is desirable instead.

Returns the elapsed time since the last reset of the stopwatch, in seconds.

Examples
use std::time::Duration;
let mut stopwatch = Stopwatch::new();
stopwatch.tick(Duration::from_secs(1));
assert_eq!(stopwatch.elapsed_secs(), 1.0);
See Also

elapsed - if a Duration is desirable instead.

Sets the elapsed time of the stopwatch.

Examples
use std::time::Duration;
let mut stopwatch = Stopwatch::new();
stopwatch.set_elapsed(Duration::from_secs_f32(1.0));
assert_eq!(stopwatch.elapsed_secs(), 1.0);

Advance the stopwatch by delta seconds. If the stopwatch is paused, ticking will not have any effect on elapsed time.

Examples
use std::time::Duration;
let mut stopwatch = Stopwatch::new();
stopwatch.tick(Duration::from_secs_f32(1.5));
assert_eq!(stopwatch.elapsed_secs(), 1.5);

Pauses the stopwatch. Any call to tick while paused will not have any effect on the elapsed time.

Examples
use std::time::Duration;
let mut stopwatch = Stopwatch::new();
stopwatch.pause();
stopwatch.tick(Duration::from_secs_f32(1.5));
assert!(stopwatch.paused());
assert_eq!(stopwatch.elapsed_secs(), 0.0);

Unpauses the stopwatch. Resume the effect of ticking on elapsed time.

Examples
use std::time::Duration;
let mut stopwatch = Stopwatch::new();
stopwatch.pause();
stopwatch.tick(Duration::from_secs_f32(1.0));
stopwatch.unpause();
stopwatch.tick(Duration::from_secs_f32(1.0));
assert!(!stopwatch.paused());
assert_eq!(stopwatch.elapsed_secs(), 1.0);

Returns true if the stopwatch is paused.

Examples
let mut stopwatch = Stopwatch::new();
assert!(!stopwatch.paused());
stopwatch.pause();
assert!(stopwatch.paused());
stopwatch.unpause();
assert!(!stopwatch.paused());

Resets the stopwatch.

Examples
use std::time::Duration;
let mut stopwatch = Stopwatch::new();
stopwatch.tick(Duration::from_secs_f32(1.5));
stopwatch.reset();
assert_eq!(stopwatch.elapsed_secs(), 0.0);

Trait Implementations

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Returns a “partial equal” comparison result if comparison is supported. Otherwise None will be returned. Read more

Auto Trait Implementations

Blanket Implementations

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🔬 This is a nightly-only experimental API. (toowned_clone_into)

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