pub struct ColorBlindnessPercentages {
    pub red: Vec3,
    pub green: Vec3,
    pub blue: Vec3,
}
Expand description

Indicates how to mix the RGB channels to obtain output colors.

Normal vision corresponds to the following:

ColorBlindnessPercentages {
    // red channel output is 100% red, 0% green, 0% blue
    red: Vec3::X,
    // green channel is 0% red, 100% green, 0% blue
    green: Vec3::Y,
    // blue channel is 0% red, 0% green, 100% blue
    blue: Vec3::Z
}

Fields

red: Vec3

Percentages of red, green, and blue to mix on the red channel.

green: Vec3

Percentages of red, green, and blue to mix on the green channel.

blue: Vec3

Percentages of red, green, and blue to mix on the blue channel.

Trait Implementations

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Represents WGSL Size (equivalent to [ShaderType::min_size])

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