Structs§
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Human Assets - Shared reference data + baked topology used by the plugin.
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Human Cache Key - Hashed version of the current input/settings used for cache lookups.
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Human Defaults - Burn
Human Input - Drive the Anny model inside Bevy. Change this component and the mesh updates.
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Human Mesh Settings - Per-entity mesh generation knobs.
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Human Plugin - Burn
Human Reference Asset - Burn
Human Render Mode - Per-entity render mode override.
Enums§
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Human Mesh Mode - Burn
Human Source - How to load the reference data used by the Bevy plugin.