Struct bevy_bulletml::State
source · [−]pub struct State {
pub bml: Arc<BulletML>,
pub bml_type: Option<BulletMLType>,
pub nodes: Box<[NodeId]>,
pub parameters: Vec<f64>,
}
Expand description
State information that can be used to call Runner::new_from_state or Runner::init_from_state when creating new bullets.
See also AppRunner::create_bullet.
Fields
bml: Arc<BulletML>
bml_type: Option<BulletMLType>
nodes: Box<[NodeId]>
parameters: Vec<f64>
Auto Trait Implementations
impl RefUnwindSafe for State
impl Send for State
impl Sync for State
impl Unpin for State
impl UnwindSafe for State
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
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impl<T> Downcast for T where
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fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
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S: Into<Dispatch>,
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Attaches the provided Subscriber
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