Struct bevy_bulletml::Runner
source · [−]pub struct Runner<R> { /* private fields */ }
Expand description
Elementary bullet runner. It is used either to run one single bullet or to run one or more “top” actions.
Implementations
sourceimpl<R> Runner<R>
impl<R> Runner<R>
sourcepub fn new(app_runner: R, bml: Arc<BulletML>) -> Self
pub fn new(app_runner: R, bml: Arc<BulletML>) -> Self
Creates a new runner for all the “top” actions of the provided BulletML document.
app_runner
is the application runner which contains all the specific behaviours.
bml
is the parsed BulletML document to be used by the runner until the bullet dies.
sourcepub fn init<D, B: Component>(&mut self, bml: Arc<BulletML>) where
R: AppRunner<D, B>,
pub fn init<D, B: Component>(&mut self, bml: Arc<BulletML>) where
R: AppRunner<D, B>,
Reuses this runner for all the “top” actions of the provided BulletML document. It works the same way as new.
app_runner
is the application runner which contains all the specific behaviours.
bml
is the parsed BulletML document to be used by the runner until the bullet dies.
sourcepub fn new_from_state(app_runner: R, state: State) -> Self
pub fn new_from_state(app_runner: R, state: State) -> Self
Creates a new runner from an existing state.
app_runner
is the application runner which contains all the specific behaviours.
state
is the state with which
AppRunner::create_bullet is called.
sourcepub fn init_from_state<D, B: Component>(&mut self, state: State) where
R: AppRunner<D, B>,
pub fn init_from_state<D, B: Component>(&mut self, state: State) where
R: AppRunner<D, B>,
Reuses this runner from an existing state. It works the same way as new_from_state except that the application runner cannot change.
state
is the state with which
AppRunner::create_bullet is called.
Trait Implementations
Auto Trait Implementations
impl<R> RefUnwindSafe for Runner<R> where
R: RefUnwindSafe,
impl<R> Send for Runner<R> where
R: Send,
impl<R> Sync for Runner<R> where
R: Sync,
impl<R> Unpin for Runner<R> where
R: Unpin,
impl<R> UnwindSafe for Runner<R> where
R: UnwindSafe,
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for T where
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more