Expand description
Automatic management of highly modular, highly parallel values with minimal overhead.
Good examples of things to use this crate for are in-game stats, and systems like health management (both maximum health and health could be implemented as attributes).
See the Attribute
trait for a more detailed overview, or view the examples.
Structs
Registers the required information for an
Attribute
.Marker component to indicates that an
Attribute
’s modifiers have changed since the last update.Registers the required information for a
ModifierGeneric
.Indicates the priority of a modifier.
Traits
Marker trait for components which act as attributes.
A generic version of
Modifier
.Resets a variable to its default value.
Type Definitions
Registers the required information for a
Modifier
.