[][src]Struct bevy_asset::SourceInfo

pub struct SourceInfo {
    pub meta: Option<SourceMeta>,
    pub path: PathBuf,
    pub asset_types: HashMap<LabelId, Uuid>,
    pub load_state: LoadState,
    pub committed_assets: HashSet<LabelId>,
    pub version: usize,
}

Info about a specific asset, such as its path and its current load state

Fields

meta: Option<SourceMeta>path: PathBufasset_types: HashMap<LabelId, Uuid>load_state: LoadStatecommitted_assets: HashSet<LabelId>version: usize

Implementations

impl SourceInfo[src]

pub fn is_loaded(&self) -> bool[src]

pub fn get_asset_type(&self, label_id: LabelId) -> Option<Uuid>[src]

Trait Implementations

impl Clone for SourceInfo[src]

impl Debug for SourceInfo[src]

Auto Trait Implementations

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