Struct bevy_animations::AnimationsPlugin

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pub struct AnimationsPlugin {
    pub pixels_per_meter: f32,
}
Expand description

A plugin for Bevy that adds support for animations.

use bevy_animations::AnimationsPlugin;
use bevy::prelude::*;

App::new()
    .add_plugins(DefaultPlugins)
    .add_plugins(AnimationsPlugin {
        pixels_per_meter: 20. // your desired pixels_per_meter
    })
    .run()

Note that the pixels_per_meter field will be used for your TransformAnimation

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§pixels_per_meter: f32

The number of pixels per meter

Trait Implementations§

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impl Debug for AnimationsPlugin

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AnimationsPlugin

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fn default() -> AnimationsPlugin

Returns the “default value” for a type. Read more
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impl Plugin for AnimationsPlugin

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fn build(&self, app: &mut App)

Builds the plugin

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fn ready(&self, _app: &App) -> bool

Has the plugin finished its setup? This can be useful for plugins that need something asynchronous to happen before they can finish their setup, like the initialization of a renderer. Once the plugin is ready, finish should be called.
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fn finish(&self, _app: &mut App)

Finish adding this plugin to the App, once all plugins registered are ready. This can be useful for plugins that depends on another plugin asynchronous setup, like the renderer.
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fn cleanup(&self, _app: &mut App)

Runs after all plugins are built and finished, but before the app schedule is executed. This can be useful if you have some resource that other plugins need during their build step, but after build you want to remove it and send it to another thread.
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fn name(&self) -> &str

Configures a name for the Plugin which is primarily used for checking plugin uniqueness and debugging.
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fn is_unique(&self) -> bool

If the plugin can be meaningfully instantiated several times in an App, override this method to return false.

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