Modules§
Structs§
- Animating
Entity - Animation
- Animation
Event - Send a request to animate the
Entity
with the animation dictated by theAnimationName
- Animation
Timer - Animations
- Animations
Config - Animations
Plugin - A plugin for Bevy that adds support for animations.
- Animator
- Entites
ToRemove - FXAnimation
Event - Send a request to start an FX animation. This will spawn a new animation for and FX then immediately despawn it
- FXBased
Direction - Flip
Based Direction - Used to define the direction index. If you don’t have sprites with multiple directions this will
flip them when the
AnimationDirection
changes - Handles
- Index
Based Direction - Used to define the direction indexes for the animations
- Linear
Timed Animation - This Is Primarily For Animations on objects, for example doors to open and close
- Linear
Transform Animation - This Is Primarily For Animations on objects, for example a projectile
- NewAnimation
- Reset
Animation Event - Send a request to reset the animation of an
Entity
- Single
Frame Animation - Single Frame Animations. These are easy versatile animations to add to any entity or FX animation
- Timed
Animation - This Is Primarily For Animations on players or NPCs, for example shooting a bow or reloading a gun
- Transform
Animation - This Is Primarily For Animations on players or NPCs, for example walking or running
Enums§
- Animation
Direction - Animation
Direction Indexes - This will determing which y index will be in the animating calculation
So if we have a sprite sheet like
this
- Animation
Type - YIndex
- Used to be a sortof Option type for getting the y-index of a sprite on a sprite sheet