Expand description
The animation graph, which allows animations to be blended together.
Structs§
- Animation
Graph - A graph structure that describes how animation clips are to be blended together.
- Animation
Graph Asset Loader - An
AssetLoaderthat can loadAnimationGraphs as assets. - Animation
Graph Handle - A
Handleto theAnimationGraphto be used by theAnimationPlayeron the same entity. - Animation
Graph Node - An individual node within an animation graph.
- NonPath
Handle Error - Error for when only path
Handles are supported. - Serialized
Animation Graph - A version of
AnimationGraphsuitable for serializing as an asset. - Serialized
Animation Graph Node - A version of
AnimationGraphNodesuitable for serializing as an asset. - Threaded
Animation Graph - An acceleration structure for an animation graph that allows Bevy to evaluate it quickly.
- Threaded
Animation Graphs - Acceleration structures for animation graphs that allows Bevy to evaluate them quickly.
Enums§
- Animation
Graph Load Error - Errors that can occur when deserializing animation graphs from RON.
- Animation
Graph Save Error - Errors that can occur when serializing animation graphs to RON.
- Animation
Node Type - Animation node data specific to the type of node (clip, blend, or add).
- Migration
Serialized Animation Clip - A type to facilitate migration from the legacy format of
SerializedAnimationGraphto the new format. - Serialized
Animation Clip - The legacy form of serialized animation clips. This allows raw asset IDs to be deserialized.
- Serialized
Animation Node Type - A version of
AnimationNodeTypesuitable for serializing as part of aSerializedAnimationGraphNodeasset.
Type Aliases§
- Animation
DiGraph - A type alias for the
petgraphdata structure that defines the animation graph. - Animation
Mask - The type of an animation mask bitfield.
- Animation
Node Index - The index of either an animation or blend node in the animation graph.