Crate bevy_animation
source ·Expand description
Animation for the game engine Bevy
Modules§
Structs§
- A list of
VariableCurve, and theEntityPathto which they apply. - Animation controls
- Adds animation support to an app
- Path to an entity, with
Names. Each entity in a path must have a name. - Describes how an attribute of a
TransformorMorphWeightsshould be animated.
Enums§
- Interpolation method to use between keyframes.
- List of keyframes for one of the attribute of a
Transform. - Repetition behavior of an animation.
Functions§
- System that will play all animations, using any entity with a
AnimationPlayerand aHandle<AnimationClip>as an animation root