Crate bevy_2d_inverse_kinematics

Source

Structs§

Bone
length constraint of a bone (which is a relation between two Joints)
DebugIK
insert this resource to enable debug gizmos
IKConstraint
add this component to an entity to make it the effector of an IK chain all the entities in the chain must have a Transform and GlobalTransform component their transforms and global transforms will be updated to satisfy the IK constraints without breaking the parent-child hierarchy
IKPlugin
add this plugin to your app to have IK constraints solved every frame
JointConstraint
angle constraint of a joint
JointRest
absolute angle of the bone in the resting position

Enums§

IKTarget

Functions§

map_new_ik
solve_ik