Function bevy::text::extract_text2d_sprite
pub fn extract_text2d_sprite(
extracted_sprites: ResMut<'_, ExtractedSprites>,
texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlas>>>,
windows: Extract<'_, '_, Res<'_, Windows>>,
text2d_query: Extract<'_, '_, Query<'_, '_, (Entity, &ComputedVisibility, &Text, &TextLayoutInfo, &GlobalTransform, &Text2dSize), ()>>
)